--- orig/rpggame/rpgobjset.h
+++ mod/rpggame/rpgobjset.h
@@ -83,6 +83,8 @@
         CCOMMAND(r_get_blocked, "",    (rpgobjset *self), { if (self->stack[0]->ent) intret(self->stack[0]->ent->blocked); });
         CCOMMAND(r_blocked,     "i",   (rpgobjset *self, int *val), { if (self->stack[0]->ent) { self->stack[0]->ent->blocked = *val; } });
         CCOMMAND(r_get_targetyaw,"",   (rpgobjset *self), { if (self->stack[0]->ent) floatret(self->stack[0]->ent->targetyaw); });
+        CCOMMAND(r_push_enemy,  "",    (rpgobjset *self), { if (self->stack[0]->ent) self->pushobj(self->stack[0]->ent->enemy->ro); });
+        CCOMMAND(r_enemy,       "",    (rpgobjset *self), { if (self->stack[1]->ent) { self->stack[1]->ent->enemy = self->stack[0]->ent; } });
         clearworld();
     }
 



