--- orig/rpggame/rpgobjset.h
+++ mod/rpggame/rpgobjset.h
@@ -85,6 +85,7 @@
         CCOMMAND(r_get_targetyaw,"",   (rpgobjset *self), { if (self->stack[0]->ent) floatret(self->stack[0]->ent->targetyaw); });
         CCOMMAND(r_push_enemy,  "",    (rpgobjset *self), { if (self->stack[0]->ent) self->pushobj(self->stack[0]->ent->enemy->ro); });
         CCOMMAND(r_enemy,       "",    (rpgobjset *self), { if (self->stack[1]->ent) { self->stack[1]->ent->enemy = self->stack[0]->ent; } });
+        CCOMMAND(r_push_weapon, "",    (rpgobjset *self), { if (self->stack[0]->ent) self->pushobj(&self->stack[0]->selectedweapon()); });
         clearworld();
     }
 



